Hello, I'm starting to learn about Godot 4 and I'm having a poblem.
I create a new scene with a 3D Node as root, then I add to it a StaticBody3D and to the StaticBody3D I add a MeshInstance3D using a BoxMesh.
Now I scale this mesh 100 along X and Z axes, 1 along the Y axis to have a kind of a plane as ground.
Finally I give a CollisionShape3D to the mesh and Godot shows a warning saying "A non-uniformly scaled CollisionShape3D node will probably not function as expected. Please make its scale uniform, and change the size of its shape resource instead."
What should I do? I am confused, how do I set the size of the mesh and not its scale?