When I have the terrain option: cast shadows enabled, I have really bad flickering happening. I’m using a directional light, tried messing with every single setting in the light properties, shadows, rendering quality, terrain properties, nothing seems to fix it.
Using the standard grass texture painting and 1 duplicated scaled up tree.
vid
Well it seems like it's not even the trees causing the issue, I only have terrain with some grass now look at this video of in the scene view- http://www.youtube.com/watch?v=VRhDr4Flo9k
– Accusedterrain is 10,000 x 10,000
– Accused