Trying to get Decals working - getting the message "The current renderer has no Decal Feature added" when I'm pretty sure I added a decal feature to the renderer
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I’m on Unity Editor 2022.3.1f1 on Pop OS.

I’ve been trying to fiddle about with Decal Projectors on the Universal Render Pipeline, and ran into an obstacle early on: Unity doesn’t seem to know that I’ve added Decals to the URP.

Following the instructions here, I’ve added a decal feature to the Universal Renderer settings. (As a new user I can’t post more than 1 screenshot at a time, but I’ll put it in another post mb?)

But then when I add a URP decal projector to a gameobject in the scene, I get the message “The current renderer has no Decal Renderer feature added”


Clicking the “open” button seems to take me to the Universal Renderer setting instance that has decals added.

I feel I’m probably doing something really stupid or missing something, but what is it? How do I get past this in order to use Decals? My googling isn’t finding that many people with a similar problem, and chatgpt was useless as per usual. Any ideas?

Sparhawk answered 3/9, 2023 at 21:32 Comment(1)

im having the same problem

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Open Project Setting.
Double ´click in Graphics URP-HIGHFidelty (Universal Render Pipeline Asset) or wich one you choose.
In the Inspector double click URP-HigFidelity Render (Universal Renderer Data) -
at the bottom add Renderer Feature = Decal

Pansie answered 9/4, 2024 at 14:32 Comment(0)

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