Imported Scene Warning
Asked Answered
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I'm importing mixamo character animations via blender export of gltf, then just using the AnimationPlayer for this example study.

I'm able to save AutoPlay and Loop, but am unable to save a "Call Method Track" and its function, and it's therefore not called.

All the children of the root node have yellow names (but the root is white!?), the scene was created by right clicking the gltf and selecting New Inherited Scene.
Before that I had double clicked the gltf and for each mesh I'd checked Enabled for Save to File.
Also I'd selected certain animations and in the Save to File section I checked Enabled and Keep Custom Tracks.

Changes I make in the inherited scenes' AnimationPlayer Animation are saved and are there unpon reopening, but the function is never called

How do I import a gltf with the ability to save function calls, or, what am I doing wrong please?

REFERENCE:
LegionGames
3D Enemies With Pathfinding and Animations - Godot 4 FPS Tutorial

Basically I'm doing the same as in the video, around 13:30 is where they set up the function call...
They too have the Import warning, but in their scenegraph everything is white.

BTW: v4.1.2.stable.fedora

Viaduct answered 19/3 at 21:9 Comment(0)
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Viaduct the scene was created by right clicking the gltf and selecting New Inherited Scene.

Choose not 'inherited scene' but 'open anyway'.

Physic answered 19/3 at 21:27 Comment(0)
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Physic
Really!? [facepalm]
Thankyou

Viaduct answered 19/3 at 22:43 Comment(0)
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All good and well but now I'm being chased by ancient knights with great big swords! Oh and I keep getting some kind of warning dialog box behind save progress bar and start progress bar, I can't read it or drag it...

nm

Thanks again

Viaduct answered 19/3 at 23:41 Comment(0)
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Viaduct Oh and I keep getting some kind of warning dialog box behind save progress bar and start progress bar, I can't read it or drag it...

Yep, there's such a thing. You could contrive to pull it out. In my case, it was an erroneous warning about a supposedly incorrect file format. But it all worked fine.

Physic answered 20/3 at 0:8 Comment(0)

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