Networking Questions
5
Hey, all. So, I am pretty good in coding which was for single-player, but I want to make a multiplayer game, just for friends to get on and play. I would like them to be able to select how many friend...
Algoid asked 7/7, 2023 at 14:50
4
I'm currently developing a multiplayer game in godot 4. We have two projects, one for the client and one for the server.
For the networking aspect of the game we are using rpc calls, taking a look at...
Gregory asked 1/3, 2023 at 16:18
4
My game makes various HTTP requests to a REST server that I have running.
Is there a best practice to managing a ton of different endpoints that can be hit? Should I re-use the same HTTPRequest objec...
Buatti asked 29/6, 2023 at 18:12
2
Solved
I have been trying to test DTLS for a networking project I am working on, but I have not been able to find any tutorials for it so far.
After looking through the documentation, my best guess looks lik...
Profit asked 25/6, 2023 at 7:50
1
Hello guys,
I've been struggling with this issue for a few days now, I am trying to create a small multiplayer arena game to learn networking and I am kinda done with almost everything I set out to d...
Apices asked 27/3, 2023 at 23:38
4
I'm working on highly comptative fast paced momentum based multiplayer 2D game, meaning that the game state is pretty carousal, first i thought about syncing player inputs, meaning that the server rec...
Willis asked 8/6, 2023 at 13:22
1
I'm trying to make an ordinary multiplayer FPS. I use a second Camera3D and a SubViewport to avoid player's gun clipping into the wall:
Both cameras' cull masks set up the way that everything works ...
Alphosis asked 5/6, 2023 at 14:36
5
Solved
Hello again.
I am trying to implement high level multiplayer stuff into my godot 4.0 project, though after some tinkering with the code from official bomberman demo and the tutorials from youtube, I f...
Tin asked 7/1, 2023 at 2:26
4
Solved
Hi everyone, I was trying to establish a connection TCP connection to a client, but I keep getting a
Invalid call. Nonexistent function 'is_connected_to_host' in base 'StreamPeerTCP' error. I have no...
Cyanogen asked 4/5, 2023 at 9:35
3
Solved
I've been testing and making a multiplayer game using localhost, but when I added port forwarding I have a couple weird issues. Firstly is that they cannot connect to each other over two different com...
Scever asked 20/4, 2023 at 2:10
1
Hello Godot community!
I've been using Godot on and off four a couple years now, but I've recently gotten into multiplayer with Godot 4.1. I've got players that can move around, but syncing other thi...
Abranchiate asked 31/3, 2023 at 1:9
1
Version: 3.5.2
I'm running Godot on a virtual private server. Every time some client performs a remote procedure call, the server tries to execute it, resulting in the following output:
Ashcraft asked 28/3, 2023 at 23:48
5
I've been really, really impressed with Godot 4's performance lately and have been doing stress testing with my main project again just spawning a ton of villagers and it's barely broken a sweat. Howe...
Taveda asked 22/3, 2023 at 14:26
1
Hello everyone! In my game, when I try to create an ENet server, I get this error:
E 0:00:24:0728 world.gd:45 @ _on_host_button_pressed(): Couldn't create an ENet host.
<C++ Error> Condition "...
Contraindicate asked 14/3, 2023 at 0:29
3
Hi!
I try to read and write a simple textfile from a server. Reading works, but I can't get it to write. The result in OnWriteRequestResult is a success, but it doesn't add the line to the file. Does...
Cereus asked 7/3, 2023 at 21:53
3
Been having some lock-up trying to stream a 2d game test through Godot, with people saying the screen appears paused while I am streaming. I have a pretty strong connection here so I don't think it's ...
Apocarp asked 17/2, 2023 at 1:40
1
Hello, my apologies if this is actually super clearly written out somewhere and I've missed it, but here's the situation:
I'm making a little randomized 3d animation in godot that I want to pop up as ...
Mcmillan asked 31/1, 2023 at 8:0
10
I need to know (based on input data that I have, like speed, direction, delta, etc, etc) where a KinematicBody will end without actually moving it.
For example, if I have the function:
func move_2_s...
Celeriac asked 19/1, 2023 at 19:54
5
Solved
My game has previously connected using UPNP with my friends, using my public IP, but I cant connect when the exported version of the game is hosting (P2P), I've checked the ports using "netstat -ab" o...
Notable asked 13/1, 2023 at 16:43
2
Solved
Hi, I am messing around with godot's enet based high-level multiplayer library.
The idea is to use a gd script server to run a 'world' scene and synchronize with connected peers via synchronizer node....
Mcnally asked 9/1, 2023 at 8:46
1
Solved
I'm at the end of my rope here, I'm trying to create a client-server architecture using the NetworkedMultiplayerEnet API from the high level multiplayer section in the docs with mono by using this pos...
Lovelace asked 27/10, 2022 at 2:54
6
Solved
I'm working on adding server authoritative lag compensation to my FPS game - specifically by using raycasts for hitscan bullets. My algorithm is as follows:
Clients send inputs to the server
Process ...
Cordiacordial asked 24/10, 2022 at 16:42
8
So far I've got Godot to work with php script for registering a player. All good so far.
Now I am stuck on how to login said player.
My php script uses password_hash to verify the player.
In my old ph...
Unstopped asked 9/9, 2022 at 8:0
2
I worked through the following tutorial with Godot: https://heroiclabs.com/docs/nakama/getting-started/docker-quickstart/#nakama-console
However, I don't understand how it all works ... Is this serve...
Tyrothricin asked 6/1, 2022 at 21:56
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