Version: 3.5.2
I'm running Godot on a virtual private server. Every time some client performs a remote procedure call, the server tries to execute it, resulting in the following output:
Version: 3.5.2
I'm running Godot on a virtual private server. Every time some client performs a remote procedure call, the server tries to execute it, resulting in the following output:
You can check if the Godot instance running is a Godot server with the is_network_server function, which might be helpful.
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