How to prevent a server Godot instance from processing RPCs itself?
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Version: 3.5.2

I'm running Godot on a virtual private server. Every time some client performs a remote procedure call, the server tries to execute it, resulting in the following output:

Ashcraft answered 28/3, 2023 at 23:48 Comment(0)
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You can check if the Godot instance running is a Godot server with the is_network_server function, which might be helpful.

Wavawave answered 29/3, 2023 at 0:34 Comment(0)

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