Streaming Godot playtests on Discord (in-browser)
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Been having some lock-up trying to stream a 2d game test through Godot, with people saying the screen appears paused while I am streaming. I have a pretty strong connection here so I don't think it's my internet. I am running from an Intel NUC though..... which could be my problem as its pretty base hardware (I'm at my actual job). 🤯

Any thoughts on this? Anyone else had problems/advice?

Apocarp answered 17/2, 2023 at 1:40 Comment(0)
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Bitrate, codec used?

Diver answered 17/2, 2023 at 11:56 Comment(0)
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Diver considering i don't know where that data is, I am guessing I am in the right place. (I know WHAT those terms are, just not where to find within Godot, especially since I am not playing pre-recorded video, but a live test).

I am using the in-browser Discord app, just using the share button. Is there some setting in Godot for this? I have seen some searches pull up problems with Borderless Fullscreen mode and Windows 10 but... I'm at a loss. I should mention I am running a scene test and not an executable/export outside Godot.

Apocarp answered 17/2, 2023 at 17:22 Comment(0)
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This would be config options for whatever software you are using for streaming. I'm not particularly familiar with Discord, it could be they only support a specific codec and a specific bitrate, but it's probably possible to find out which. If indeed only one specific one and set bitrate then your only option would indeed be to upgrade your hardware.

Diver answered 17/2, 2023 at 22:29 Comment(0)

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