Hello again.
I am trying to implement high level multiplayer stuff into my godot 4.0 project, though after some tinkering with the code from official bomberman demo and the tutorials from youtube, I found authority based mode doesn't work out with my game's logics, since the number of objects to sync per client is relatively high compare to bomberman or tank war, and debugging with 2 clients is rather painful.
So I wonder if it's feasible(reliability and performance wise) to write a dedicated gd script server based on enet and rpc high-level multiplayer stuff with godot gui to make debugging synchronization easier, though I haven't been able to find any info related to gd script server stuff, hence the question.
Thanks.