Hello guyz, I'm just exploring godot and I'm following this:
https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html
I've my sprite2d node with a Timer.
With the sprite sprite2d I've the following script, like the tutorial said:
func _ready():
var timer = get_node("Timer")
timer.timeout.connect(_on_timer_timeout)
The problem is that get_node("Timer") returns null. Probably it's my fault, but can you guess where I'm wrong?