Hi Everyone
(first post here... a little bit excited...!)
I'm playing with visual shader and I can't figure out how to enable "repeat_enable" for a sampler2D.
In the properties of the colorRect that contains the VisualShader, the Texture/Repeat property is enable, but does not seem to be effective.
Making a test with a gdshader script with the "repeat_enable" hint, and it works as expected.
Am I missing an hidden property ?
Enable repeat texture in Visual Shader
Asked Answered
Huskey Create a Texture2DParameter
node and connect it to Texture2D
's Sampler2D input. The Texture2DParameter
has the repeat setting, among other things.
THANK YOU !!!!!
© 2022 - 2025 — McMap. All rights reserved.