My game has an auto-loaded pause menu, allowing it to be accessed from any scene. When I test the pause menu scene on its own, the buttons work fine. However, when testing my game's debug level, the buttons on the pause menu can only be clicked on the far left edge.
By disabling my HUD, I was able to determine that the HUD is blocking the mouse from clicking on the buttons on the pause menu. I'm aware that I can fix this by changing the order of the control nodes, but I would prefer to keep my game's current node structure, so I want to avoid moving the HUD from where it currently is.
Is there a way to prevent the pause menu from blocking the HUD, without changing the order of these control nodes?