In the Godot editor in 2D mode there is a tool to change the scale of a node, but I don't see one to change the pixel size. It seems that sometimes this matters for containers because of how the scaling affects the child nodes. Maybe this concern is just because I'm still not very far along the learning curve of how to use this powerful but somewhat demented UI model, but I've found that some things work better when I'm laying them out of I keep the scaling of the containers at 1.
Is there a way to change the pixel size of items without editing the text fields in the Inspector?