Hi, I found the set_default_cursor_shape function in the Input docs, but it doesn't seem to do anything:
Input.SetDefaultCursorShape(Input.CursorShape.Drag);
GD.Print(Input.GetCurrentCursorShape().ToString());
Output is "Arrow", or whatever the last cursor shape was, but never "Drag". I tried putting it in both in _Ready and in _Process, at the root of the scene.
The only example I found online is this: https://mcmap.net/q/21929/-change-mouse-cursor-when-entering-exiting-area2d which looks the same as what I did