Hello, I want to create a form of "dynamic animations" where the player character doesn't have pre defined animations but with some "guidance" generates them dynamically.
What I have tried and has failed:
- Use target nodes and IK skeleton to define points and interpolate. Doesn't work for two reasons. Huge overhead with the numbers of points and IK nodes that can't be repurposed or reused.
- Try to handle the transform (position and rotation) strictly through code. This was just too hard for me.
- Procedural animation which while the most promising I am having big troubles implementing.
Wanted to hear what people have to say so I also made a poll for the fun of it. Thanks in advance!
Player character: