Is there a way to find out where a ressource has been used?
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Always when I open the godot editor it throws me an error saying that it failed to load a ressource. But I just renamed that ressource and I can't figure out why godot is trying to load the ressource with the old name. Also, everything is working fine.

Novak answered 4/2 at 18:53 Comment(0)
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It sounds like Godot might be caching the old resource names somewhere. Here are a few steps you can try to resolve this issue:Clear Cache: Try clearing the Godot editor's cache. You can usually find this option in the settings or preferences menu of the Godot editor. Clearing the cache might force Godot to refresh its references to resources.Check Project Settings: Make sure that the renamed resource is correctly updated in all relevant places within your project settings. Sometimes, references to resources are stored in project settings or configuration files.Check Scene Files: Open your scene files in a text editor and search for the old resource name. Manually update any references to the old resource name to the new one if you find any.Re-import Assets: If the resource is an imported asset (such as an image or a sound file), try re-importing it into your project with the new name. This can sometimes help refresh Godot's references to the resource.Restart Godot: Sometimes, simply restarting the Godot editor can resolve caching issues and force it to recognize the updated resource names.If you've tried these steps and the issue persists, it's possible that there may be a more complex underlying problem. In that case, you may need to provide more information about your project setup or seek

Sexagenary answered 11/2 at 8:57 Comment(0)

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