making a top down game and I want a camera that doesn't move until you're outside the inner boundary, so that it doesn't move around unless you're not in the middle, then starts following you until you're in the middle again. I wasn't able to find much about how to do that in godot 4 in my internet searching. and what little I did find was for 2D only. and most of that was for something like a room-by-room zelda camera, which isn't what I want. I guess I want something akin to a controller deadzone but for the 3D camera.
I would also like to know how to make it move more smoothly (or with more delay I guess?) , as everything I've found online doesn't work in the newest version of godot even if I recreate it in an empty project and type it in word for word. and I can't just turn on smoothing, cause 3D doesn't have that.