So, i'm making a first person shooting mechanic and i'm following a tutorial on how to make a second camera for the weapon so it only displays on screen but not clip anything. Everything was going well, until, i'm met with a wall. The video explains that, after managing to display the weapon on screen, you need to tweak a little bit to make it properly work, this involves enabling the "Transparent BG" in SubViewport, and then, disabling DOF blur in world environment. But, i can't find this option in World environment, and i am finally met in a wall where the gun displays like so:
How can i make the weapon show it's textures properly? obviously it isn't meant to show in black, it has textures, i just can't find a way to put then back on. Maybe it's the world environment in it's own, maybe the fog, but those i already configurated so it fits my game and the feel of it as i intended, i can't simply disable the world environment because it's necessary. If anyone can help me with this, i would be very glad