3D Questions

5

Does anyone know if the new lightmapper in 4.0 work on procedurally generated scenes. In other words it would have to generate the dynamically lightmaps within the game. Thanks for any info.
3D
Aeschylus asked 8/10, 2021 at 15:56

4

Solved

My material's texture shows up in blender, but in Godot, the material's texture is undefined. Any reason this could be the case? Material in blender: Material in Godot: I am importing the .blend...
Lamebrain asked 13/1 at 3:9

8

Hey, I'm trying to import a glTF from blender. It's about 90% working however there are a few small issues. One of the is when I import I get this red cross: The other is that I'm unable to make an...
Halftruth asked 12/1 at 5:33

32

this is my code extends CharacterBody3D const SPEED = 5.0 const SPRINT_SPEED = 10.0 # Adjust as needed const CROUCH_SPEED = 2.0 # Adjust as needed const JUMP_VELOCITY = 4.5 # Increase the jump veloc...
Cuba asked 10/1 at 19:7

3

Hey, I'm trying to follow this tutorial however once I'm at this point I'm getting this error when trying to either sprint or crouch: W 0:00:02:0690 state_machine.gd:36 @ on_child_transition(): Spr...
Solomonsolon asked 9/1 at 23:41

5

im very new to coding and im trying to make a raycast that can detect what group the thing its colliding with is in, but it just doesnt seem to want to work. ive tried so many different tutorials but ...
Berkeleian asked 11/1 at 1:25

2

Solved

I'm not sure that I have any problem that's going to prevent me from finishing my indie game now but, I anticipate that their will be more problems in the future if I merely follow tutorials without u...
Ambrosial asked 10/1 at 16:31

1

I need help with smoothly tilting the camera with code or animations when strafing left and right. I got it kinda working with vector3 lerp but it blocked up and down camera movement and i have no ide...
Earthen asked 10/1 at 18:54

1

Hey all! I've been attempting to replicate the old source style of movement (strafing, bhopping, surfing) in Godot 4, but I've run into an issue with slide collisions in move_and_slide. Surfing is the...
Uncompromising asked 5/1 at 20:5

1

You already posted this. Why are you creating a duplicate topic?
Krisha asked 9/1 at 16:16

4

You mean you want to throw the balls randomly, but confine them to a certain area? What code are you using to throw the balls?
Hardy asked 8/1 at 17:8

4

I'm implementing a stationary camera into my game and want to make it so that when the user doesn't press any keys or move the camera for x seconds it will trigger a idle camera that will track the np...
Fasten asked 8/1 at 17:50

4

Hi, I'm making a tower defense game and I was trying to figure out a way to form an Area3D around a Path3d that I use for enemies to prevent towers from being placed in the enemies' path. So far the o...
Sagittal asked 3/1 at 21:27

1

So i have exported my game to the Web, and noticed a lot of lags, currently the main thing i worry about is when i just opened the game and for example pressing shoot button, it takes some time before...
Mulder asked 6/1 at 13:44

4

So the problem is i can't just make model in blender and import it to the godot with the same size, it is always a huge model. I have have created an block inside the Blender: I don't know if that's ...
Flip asked 1/1 at 13:45

1

Are there any tutorials or hints out there how to create those turning flashing lights of a fire engine, police car or construction vehicles? Max
Varicotomy asked 1/1 at 20:54

5

The logic is: when block [Rigidbody3D] collides with my player [CharacterBody3D] -> the block must be destroyed. But currently before it is destroyed, it pushes my player back a bit (because of col...
Poulterer asked 28/12, 2023 at 9:10

4

any ideas?
Freya asked 28/12, 2023 at 17:39

3

So i want to build my level using blocks (cube object). I have gridmap on the scene, is that possible to place my cube objects on it (without packaging to .tres)? I mean not in-game but in Editor. So...
Canaigre asked 7/12, 2023 at 9:45

3

When i tried to change my CollisionShape3D, the second one is changed too, why it happens?
Herstein asked 27/12, 2023 at 18:29

7

Hi all! I'm having some difficulties with gridmaps and GPU particles. Using regular collision shapes and meshes works as expected with the MeshLib, no issues there. But I can't seem to get it to wor...
Nonmoral asked 17/12, 2023 at 13:54

2

Solved

As you can see on the screenshot, wireframe view doesn't work. I'm using Godot ver 4.2.1.stable on the Compatibility render
Th asked 22/12, 2023 at 18:32

1

Hi. Just want to know how to host/publish the websocket server online? For example on Render.com (as node js server) My code: @export var player: PackedScene var peer = WebSocketMultiplayerPeer.new() ...
Pidgin asked 21/12, 2023 at 18:59

8

Solved

Hey, I have created a Triplanar shader with VisualShader so that i can have separate textures on the X,Y and Z Axis for a custom mesh. I have copied a shader i created in Unity (which works) however i...
Maki asked 25/9, 2023 at 12:32

1

Recce which C# code I write in Godot4 always gives an error What do you write and what is the error?
Mythomania asked 20/12, 2023 at 8:56

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