GUI Questions
4
It is necessary that the cursor, when hovering over the Control (in my case, FileDialog), changes from the one specified in the project settings to the system arrow, and vice versa when leaving this e...
Ricky asked 21/4, 2023 at 9:53
1
Suppose i have a sub-scene that contains a sprite, and i have 10 instances of that scene that i want to load at start-up, but i want the size of the sprite within each one to be a different size at st...
Innovation asked 25/4, 2023 at 3:52
4
Solved
So, there is this issue I've found that I have been trying to solve over a couple of days. I am unsure whether this is caused by the engine itself as a source code bug or is it the ScrollContainer nod...
Lichi asked 20/4, 2023 at 7:40
2
Solved
![https://www.earthboundtext.com/images/splash.gif](https://)
I intended to use a tween node to animate the "text" property of a label (Gif above to illustrate the effect I want. Not actually related ...
Acuna asked 15/4, 2023 at 5:36
2
Solved
Hello.
There is such a scene tree:
- Control [uses a custom theme]
- - FileDialog [inherits the Control theme]
But I need to use Godot default UI theme for FileDialog, can this be implemented? Creatin...
Fishbowl asked 14/4, 2023 at 13:31
6
I'm experimenting with adding animation libraries/animations/tracks/keyframes to an animation player during runtime with a script. I've tested it and everything seems to work (everything is getting ad...
Northington asked 4/4, 2023 at 14:1
1
I was wondering if there were any tutorials showing how to make an upgrade menu appear when the mouse is above an icon, then disappear when the mouse is no longer on the menu? Thank you
Contrive asked 12/4, 2023 at 10:39
11
Solved
Been clueless as what to google for this- no results so far so here we go.
Looking for alternative ways to "staple" or "root" control nodes, in this case buttons, to a static location in a 2D scene....
Marble asked 10/4, 2023 at 19:33
1
As said in the title, I've been trying to figure out how the UI system works, and I think I understand the basic ins and outs of it, but have been struggling to figure out the which project settings a...
Phosgene asked 3/4, 2023 at 16:0
3
I've been figuring out Godot 4. In Godot 3 I could use a system signal, "size_changed" that is sent every time the user changes the window size to have the interface do specific things when the window...
Spitter asked 6/4, 2023 at 19:36
9
Solved
I have a label and a progress bar in a GridContainer and this GridContainer is inside a HBoxContainer.
How can I vertically center all items in this GridContainer?
Badoglio asked 3/4, 2023 at 7:0
1
So I'm working on this GDQuest course, it has one game called Simulation-Builder, and the associated code is in the repo godot-2d-builder. I clone the repo, load it up in Godot 3.5 to run/test, and af...
Mcclenon asked 30/3, 2023 at 19:51
1
Hey everyone,
I have a scene with 3 labels in a VboxContainer. When the scene first loads I want the first label to be visible and the other 2 to be not visible. I would like, for the user to be able...
Underthrust asked 25/3, 2023 at 23:18
12
What seems to be of a simple task has proven thus to be the cause of the greatest lasting war in centuries, Me and GUI centering problems.
I have done every tutorial that exists out there, but they ha...
Caroylncarp asked 20/3, 2023 at 3:29
5
Hey, im relative new in godot and used a lot of unity before. I thought i try to make a simple game so i can see if i like it. But i googled for an hour now and found nothing about 3d ui.
I really lik...
Abreaction asked 23/3, 2023 at 11:31
7
Hello! I am trying to make an Enemy counter for my top down shooter, but cannot get the enemy counter to tick down once one of the enemies is killed. I've tried many methods to get it to work,searched...
Methodius asked 5/2, 2023 at 2:31
2
I'm trying to achieve a similar effect to the text in Inscryption (video with timestamp for reference), which has multiple subtle visual effects - individual letters shake, by lightly increasing/decre...
Dread asked 1/2, 2023 at 0:26
2
I've been messing around with a HUD and various screen sizes. I set preferences to scale and chose a resolution of 3840 x 2160 (or close to that, I forget exactly)
I have a binocular view that displa...
9
I apologize in advance for not being very articulate, but it's hard to describe what's happening without being a little convoltued.
I am trying to use a combination of CanvasLayer, VBoxes, HBoxes, La...
Neb asked 23/1, 2023 at 8:12
2
I have basically an "error" or "yaar" type of node that I have tried dropping into the node tree in the editor, and instantiating via code. Either way, when I ask it to slide from below the bottom of ...
Bakehouse asked 24/1, 2023 at 7:8
3
Solved
In godot 4 beta
1
My game is set for 1920x1080 screen resolution i.e 16:9 ratio. The problem is that, for some scenes, game elements are cut-off and doesn't seem to fit in other aspect ratios such as 4:3 on iPads. How ...
Diplopod asked 19/1, 2023 at 10:5
2
I'm working on my Inventory UI. So far, I can populate an ItemList with various items and get it to display these item names as desired. Where I'm tripping up is the item quantity. Here is the section...
Shoring asked 14/1, 2023 at 0:16
3
Which GUI node can control the display of a sprite sheet by set current frame like Sprite2D, I have a Sprite Sheet, each frame is an item icon, change the icon by changing the current frame, or do I w...
Glace asked 11/1, 2023 at 2:50
2
Solved
Hello, I am just getting started programming in general and using Godot and am very new. I am still trying to find a starting point to learn but have been tooling around for fun. When connecting a bu...
Edwinaedwine asked 10/1, 2023 at 1:26
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