I've been messing around with a HUD and various screen sizes. I set preferences to scale and chose a resolution of 3840 x 2160 (or close to that, I forget exactly)
I have a binocular view that displays a texturerect with the typical black background and twin overlapping transparent holes that works perfectly - but it doesn't scale! After doing a lot of searching it seems like texturerects aren't the way to go and I've seen suggestions for using the texture to set the color of a colorrect but I can't see how you would do that at all.
Is there a simple way to have a bitmap background that scales properly (like labels do)?