textures Questions

4

Solved

I have a local file in which I try to load texture like this: var texture = THREE.ImageUtils.loadTexture( 'image.jpg' ); var cubeGeo = new THREE.CubeGeometry( 50, 50, 50 ); var cubeMat = new THREE...
Auditorium asked 16/1, 2014 at 0:15

1

What are the possible and good ways/best practices/etc to improve texture quality in THREE.js? I have a scene where I have planes(cards) with 512x512px textures. How it looks you can see on image...
Garmon asked 13/10, 2017 at 10:27

1

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I created a bmp and I load it using SDL_LoadBMP when inspecting the generated SDL_Surface I can see it is of format SDL_PIXELFORMAT_INDEX8. I want to use the SDL surface to generate a texture usin...
Cankerous asked 3/10, 2017 at 14:48

6

I'm using LibGDX to make a platformer. I'm using square tiles for the platforms but when they are drawn some of them have gaps between them. When I zoom in/out or move the camera around the gaps mo...
Ptarmigan asked 17/4, 2013 at 14:3

0

I have a set of questions about NOT uniform flow control in GLSL, and its performance cost on modern desktop GPUs. First of all, I want to note that I have read the manual but still didn't find ans...
Enter asked 6/9, 2017 at 14:16

2

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Environment Ubuntu 17.04, Chrome 60. Runs this example local without warnings/errors : https://github.com/mdn/webgl-examples/tree/gh-pages/tutorial/sample6 Then replace cubetexture.png with an no...
Lahey asked 1/8, 2017 at 6:39

2

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I'm trying to understand Textures, Texture Units and Samplers in OpenGL 4.5. I'm attaching a picture of what I'm trying to figure out. I think in my example everything is correct, but I am not so...
Alphaalphabet asked 21/7, 2017 at 9:9

2

So what I'm trying to do is to generate a background image for my game by drawing pixmaps to a texture. So far I can do that, but now I need to draw the pixmaps flipped in the X or Y axis to the te...
Pera asked 22/9, 2012 at 23:33

2

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How to deal with OpenGL cube map textures in CUDA? When one want to use OpenGL textures in CUDA kernel one of the things to do is to retrieve a CUDA array from registered image and mapped resource...
Vanhorn asked 27/3, 2014 at 7:36

1

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I have a pair of shader programs where everything works great if my DataTextures are square (1:1), but if one or both are 2:1 (width:height) ratio the behavior gets messed up. I can extend each of ...
Enugu asked 14/3, 2017 at 15:0

3

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Anyone know the maximum texture size for the iPad? I'm having trouble finding numbers for this.
Despinadespise asked 24/3, 2010 at 3:39

1

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I have a program that works great when my POT DataTextures are 1:1 (width:height) in their texel dimensions, however when they are 2:1 or 1:2 in texel dimensions it appears that the texels are bein...
Whopping asked 4/5, 2017 at 15:20

2

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So, I've done a bit of reading around the forums about AssetBundles and the Resources folder in Unity 3D, and I can't figure out the optimal solution for the problem I'm facing. Here's the problem:...
Fourgon asked 2/7, 2013 at 10:22

1

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How can you create a sphere in POV-Ray that looks like Earth? Presumably the answer would involve taking some kind of map of Earth and somehow wrapping it around a sphere as a texture. A Google sea...
Leopard asked 7/2, 2017 at 10:34

1

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I'm programming a simple graphics engine in C++ that should be capable of representing the Earth. The Earth is modelled as an icosphere, and I planned to map its texture using the normals of each v...
Inamorato asked 31/1, 2017 at 12:41

1

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I have been working on porting an open source game written using a fixed function pipeline to Metal. I have been able to redo all the projection transformation and have things being drawn where th...
Criminology asked 1/2, 2017 at 14:9

1

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I am new to OpenGL and have currently copying the contents of a 2D texture back to CPU memory as follows: std::vector<unsigned char> frame-data(width * height * 4); glBindTexture(GL_TEXTURE_...
Fyrd asked 25/11, 2016 at 22:5

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After making a few changes in my application, my textures are no longer showing. So far I've checked the following: The camera direction hasn't changed. I can see the vectors (when colored ...
Willawillabella asked 11/4, 2009 at 14:9

4

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I have seen many code samples for loading textures for OpenGL, many of them a bit complicated to understand or requiring new functions with a lot of code. I was thinking that as OpenCV allows us ...
Machzor asked 3/2, 2012 at 8:57

2

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I've done some research and I can't seem to find anything that clearly explains how to go about preloading both single textures and textures within animations. I'm currently using Atlas's in Assets...
Pandurate asked 7/8, 2016 at 20:24

3

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How do I test if the WebGLTexture object is 'complete' ? Currently I get this message: [WebGLRenderingContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-...
Grade asked 1/11, 2013 at 7:3

1

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Is it possible to draw texture (if it is with correct width, height and pixel format) directly to frame buffer without using vertices and shaders in Vulkan?
Torras asked 12/8, 2016 at 8:16

1

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I'm using OpenGL (4.5 core, with LWJGL 3.0.0 build 90) and I noticed some artifacts on textures using GL_REPEAT wrap mode with a high amount of repetitions: What causes this, and how can I fix i...
Pontiac asked 13/7, 2016 at 17:16

2

I have been fooling around with LibGDX for a while now, and wanted to easily port my programs to different systems. I have a background texture, which I want to scale to the currently used resoluti...
Guiscard asked 2/6, 2013 at 19:4

2

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I am confused about the difference between the intended use of device pointers and cudaArray structures. Could someone please explain why I would use one versus the other? My basic problem is that ...
Clavicle asked 22/1, 2013 at 1:14

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