multiplayer Questions

3

Solved

In my Android game I have a turn-based multiplayer. Users wait for opponents in the lobby and whenever exactly 3 are matched, they go to a new game room together, which is another Activity than the...
Schlicher asked 24/5, 2013 at 0:36

1

I have been developing a game which allows for multiplayer matches. I had previous tested the multiplayer invitations and they had all worked. Sending a request from one device displayed a banner o...
Spermophile asked 27/3, 2013 at 18:20

2

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trying to implement a multiplayer. Using the sample from Game Center - Sending and receiving data. Everything seems okay, but in apple documentation there is also said about invitation handler. [...
Bulb asked 9/1, 2011 at 13:18

4

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When I'm learning about various technologies, I often try to think of how applications I use regularly implement such things. I've played a few MMOs along with some FPSs. I did some looking around ...
Midwifery asked 16/11, 2011 at 19:7

5

Solved

Hi I am trying to build a realtime multiplayer game using node.js and socket.io. Now, implementing itself in terms of coding won't be so much of a problem, but coming from a traditional http reque...
Investment asked 19/10, 2012 at 12:7

2

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I have server objects that have corresponding client objects. The data to be kept in sync is inside the server object's key/value dictionary. To keep the client objects in sync with the sever objec...

4

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My webhost has rules against socket servers so I've been looking into GAE. Does anyone know of a socket server that can successfully run on GAE? I'm using it for flash so anything like smartfox wo...
Bema asked 13/2, 2010 at 6:45

2

Now that there are a couple of neat canvas demo's of both classic platform and even 3D fps games in HTML5, the next step might be to try developing a multiplayer HTML5 game. HTML5 socket support ma...
Soukup asked 5/6, 2010 at 3:13

1

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I want to create a Chrome Packaged App used for LAN only, where one instance serves as a server (session host) and other instances must discover the server and join the session. Can this be achieve...

3

Solved

I've been investigating networking for use in a two-player game I'm writing, and I'm still not clear on when a device must have a port forwarded in order to communicate with the outside world. Fro...
Prepared asked 5/9, 2012 at 22:0

1

I'm write a turn-by-turn mobile game. Each game have 2 minutes. So every two minutes server will calculate rank and generate next game to clients. I use Asp.net to write server. I choose SignalR to...
Arie asked 25/7, 2012 at 9:40

2

Solved

i am creating a multi player iPhone game using the multi player tutorial as the skeleton in the following link http://www.raywenderlich.com/3276/how-to-make-a-simple-multiplayer-game-with-game-cent...
Incontinent asked 3/5, 2012 at 23:12

1

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I am making a little game using node.js for the server and a .js file embedded in a HTML5 canvas for clients. The players each have and object they can move around with the arrow keys. Now I have ...
Weisshorn asked 12/4, 2012 at 12:26

3

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I am new on gaming in android. I have to start my new project which is nothing but a mutiplayer game I want to know that whether android supports multiplayer gaming?? If yes, is there any sdk...
Stilt asked 15/12, 2011 at 5:33

3

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I want to make a 2 player pong game that uses websockets and node.js server. socket.io is used on both client and server. So far, my only experience is creating a chat application. This is my firs...
Void asked 20/1, 2012 at 5:6

1

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Do you think WCF provides the necessary plumbing out-of-the-box to support an online, multiplayer gaming experience? Particularly, a real-time environment ala WoW, Ultima Online, etc. Why or why or...
Pansophy asked 9/1, 2012 at 15:20

3

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I already knew the basic of android programming, especially the one at game. now I want to try multiplayer game. but I dont have any background about multiplayer game. so I want have a number...
Katharinakatharine asked 16/4, 2011 at 15:40

2

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I try to found the best method to do this, considering a turn by turn cross-plateform game on mobile (3G bandwidth) with projectile and falling blocks. I wonder if one device (the current player t...
Pragmatic asked 30/11, 2011 at 10:15

3

Quick Summary: We have a completed flash game similar to Tetris that is ready to be "linked up" for multiplayer. After doing some research and asking here: Flash Sockets, Peer-to-Peer Capabilities...
Bracelet asked 4/8, 2011 at 22:17

2

I'm thinking about implementing a HTML5 mmog where there is a fast running object involved. Players constantly alter the direction of that object by shooting at it. I thought about WebSockets etc. ...
Autoharp asked 16/9, 2011 at 1:21

2

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I'd like to build a multiplayer web game application in which it supports chat. I presume the application will have to handle hundreds of simultaneous connections. I'm planning to host my applicat...
Geostrophic asked 7/10, 2011 at 7:33

3

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I'm planning to build a small multiplayer game which could be run as a java applet or a flash file in the web browser. I haven't done any server programming before, so I'm wondering what sort...
Thereof asked 11/3, 2009 at 0:10

1

Solved

Recently I have been working on a multiplayer networking app. I had successfully implemented the client server model using Bonjour services and NSStream objects. The two way communication has been ...
Helton asked 29/4, 2011 at 13:22

2

Solved

I'm writing a multi-player game for Windows Phone 7. I need to make sure that events happen at the same time for each of the players. My approach at the moment is to broadcast, in advance, the time...
Prizefight asked 22/2, 2011 at 8:57

2

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I'm am attempting to send a Game Center invitation. Sending from the simulator to a device or from a device to the simulator results in an InviteFailed error. What might be the problem? Incorrect...
Prolific asked 7/1, 2011 at 17:5

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