In my Android game I have a turn-based multiplayer. Users wait for opponents in the lobby and whenever exactly 3 are matched, they go to a new game room together, which is another Activity than the lobby.
The docs suggest to let the Activities extend BaseGameActivity. But as I switch the Activity while players are already connected, don'I need to place the connectivity parts in a Service which my Activity then binds to?
Has anyone tried already with Game Services? How to begin if I can't use BaseGameActivity?