Do you think WCF provides the necessary plumbing out-of-the-box to support an online, multiplayer gaming experience? Particularly, a real-time environment ala WoW, Ultima Online, etc. Why or why or not?
The most important considerations will likely be:
Are the included bindings adequate for such a secenario?
Barring any physical server requirements, would the included bindings meet the performance requirements?
Just looking for your thoughts on the matter!
Thanks