multiplayer Questions
1
My game engine right now consists of a working singleplayer part. I'm now starting to think about how to do the multiplayer part.
I have found out that many games actually don't have a real single...
Zaremski asked 27/2, 2011 at 11:43
1
Solved
I am currently developing a real-time multiplayer game, and have been evaluating various cloud-based hosting solutions. I am unsure whether App Engine fits my needs, and would be grateful for any f...
Gromwell asked 18/2, 2011 at 18:51
2
Solved
I am experimenting with lidgren in XNA and I'm having some issues with the 'lag'.
I've downloaded their XNA sample and noticed that even their sample lags. The thing is, the movement is not smooth...
Putto asked 18/7, 2010 at 19:0
3
Solved
i am developing a multiplayer roleplaying game, (No, its not a mmorpg. ;)
My current setup is like this.
Client tells the server "I want to move forward"/"I want to move backwards", the server t...
Collinear asked 18/1, 2011 at 22:14
2
Solved
The Situation:
I would like to ask what's the best logic for synchronizing objects in a multiplayer 1:1 game using BT or a web server. The game has two players, each of them has multiple guns &...
Paleontography asked 7/1, 2011 at 1:33
1
Solved
EDIT:
I have made a clean, new project, but still can't get it working. Please download it, there is a little code to look at and probably easy for a professional or anyone remotely experience to s...
Hypercritical asked 1/1, 2011 at 12:58
4
Solved
I'm writing a 2D space RTS game in C#. Single player works. Now I want to add some multiplayer functionality. I googled for it and it seems there is only one way to have thousands of units continuo...
Goose asked 22/12, 2009 at 20:29
1
I am planning is an OpenID client in a multiplayer network C++ game. The hoster will have the option to allow only logins from people who can authenticate via OpenID. Also I want to make it possibl...
Oquendo asked 14/7, 2010 at 18:11
2
Solved
I'd like to build a turn-based, multiplayer iPhone game that will require a game server somewhere to connect the players and dish out the world state data. I'm trying to understand how the game ser...
Verb asked 12/7, 2010 at 14:46
4
I'm thinking of creating a web multiplayer game in Node.js. This means I'll be using the same language in the backend and in the frontend. It would be in realtime and about 20 people max in each 'r...
Bromidic asked 22/6, 2010 at 12:50
3
Solved
Let's imagine really simple game... We have a labirinth and two players trying to find out exit in real time through internet.
On every move game client should send player's coordinates to server...
Tod asked 17/5, 2010 at 9:34
2
Solved
A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the...
Myra asked 16/5, 2010 at 20:50
6
Solved
I'm trying to create a small and basic "ajax" based multiplayer game. Coordinates of objects are being given by a PHP "handler". This handler.php file is being polled every 200MS, by using ajax.
S...
Pash asked 9/1, 2009 at 12:16
2
Solved
I have the beginnings of a small multiplayer game that I'm writing in python as a learning exercise. Currently the server runs at 10 fps, while the clients run at whatever rate they like. This work...
Oxeyed asked 12/12, 2009 at 16:52
3
Solved
I am building a small multipliplayer which will need the following:
it must be written in Delphi
must support Internet connection (not only LAN)
work over HTTP
support some encryption of the pack...
Worthwhile asked 2/12, 2009 at 22:11
3
Solved
I've been writing a 2D flash multiplayer game and a socket server. My original plan for the movement algorithm between the client and server was the following:
The client informs the server about...
Anting asked 30/6, 2009 at 20:6
5
Solved
I have some experience making multiplayer turn-based games using sockets, but I've never attempted a realtime action game. What kind of extra issues would I have to deal with? Do I need to keep a h...
Eicher asked 18/9, 2008 at 6:5
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