i am creating a multi player iPhone game using the multi player tutorial as the skeleton in the following link http://www.raywenderlich.com/3276/how-to-make-a-simple-multiplayer-game-with-game-center-tutorial-part-12.
With the architecture i am using (GameCentre peer to peer)one of the devices plays the role of the server. I have a question, just what is the limitation of the packet size? On average i need to send out 890 bytes per go...