multiplayer Questions

2

I managed to get some kind of multiplayer working with Unity Netcode which I understand is very new, but I'm running into a pretty big issue. I can't seem to be able to disconnect from the server i...
Disloyalty asked 6/12, 2021 at 10:45

1

I am having trouble calculating the ping of players in Netcode. I have a list of lobbies, and I want to display the expected ping of each of them, before the client connects. Currently, I am using ...
Andradite asked 5/5, 2022 at 11:40

2

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I am working on a multiplayer game through game center and I am having one problem. When I try to invite one of my friends I get failed status. I have tried with simulator and iphone and with two i...
Eberhart asked 13/1, 2013 at 20:52

2

I just created a mobile game with flutter and would like to extend that to a multiplayer online game. So I thought about making it with firebase. I'm rather new to this domain so I hope my question...
Trilby asked 1/12, 2020 at 11:25

3

What is the difference between the Photon Server and Photon Cloud products?
Anallise asked 25/7, 2012 at 15:23

9

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Imagine a space shooter with a scrolling level. What methods are there for preventing a malicious player from modifying the game to their benefit? Things he could do that are hard to limit server-s...
Illuminism asked 9/3, 2011 at 18:28

0

I'm trying to build a multiplayer game (to be precise a Card game) in Python via websockets, but I'm currently failing in the very early steps. What I'm trying to do: Clients connect to the webs...
Goines asked 22/12, 2019 at 13:55

3

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I'm writing an Android game using LibGDX and Box2D. I'm planning on adding a turn-based multiplayer feature to it. Now, if on both clients I step the Box2D world at the same rate with the same tim...
Gondola asked 5/6, 2015 at 19:31

1

I'm implementing an online TCG game (think Hearthstone/Magic) as a pet project and I've decided to go React/Redux for the client UI. This led me to think about the possibility of using Redux on the...
Romie asked 28/5, 2017 at 16:26

3

I'm working on Android game which is turn based, and I've chosen Nodejs for the server side. I've been exploring for about two weeks how to communicate from the Android client side to the Nodejs se...
Eolian asked 17/9, 2012 at 5:50

4

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I'm working on and learning some basics of Unity 5, UNET, and networking. I made a simple 3D game where you go around and change the colors of objects. But I want to make it multiplayer now, and I ...
Hardie asked 2/11, 2015 at 2:40

2

Short Description: I am loading an Additive Scene in my Main scene, its loading fine but Additive scene's GameObject (that contain Network Identity Component) are becoming disable. Details: I am l...
Indentation asked 28/1, 2017 at 11:34

1

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This is what I currently have: A singleton class GameManager which mostly consists of a ConcurrentDictionary that contains all ongoing games (binds the game board and nicks of both players to the g...
Fenland asked 14/6, 2018 at 14:55

5

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What is the best way, if any, to use Apple's new ARKit with multiple users/devices? It seems that each devices gets its own scene understanding individually. My best guess so far is to use raw fea...
Explication asked 13/6, 2017 at 18:50

5

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I'm interested in building a small real-time multiplayer game, using HTML5/JavaScript for the client and probably Java for the server software. I looked into WebSockets a bit, but it appears I had...
Flowerlike asked 17/11, 2011 at 1:35

3

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I have a player object who can equip multiple weapons. When a weapon is equipped, its transform's parent is set to its hand. I have messed around with this for some time and cannot get this to work...

1

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I'm working on first person game where player can build complex objects. Structure example: Train - Wagon - Table - Chair - Chest (stores items) - Workshop (manufactures items, has build queue...

1

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I'm wondering if there is an easy way in lance-gg to send player specific data to each player only, rather than emitting all data to all players. I wish to have create a poker game, and don't want...
Androsphinx asked 4/6, 2017 at 8:28

1

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How do I take an existing Phaser game and make it multiplayer? Can I use the Lance library for this purpose? Both libraries control their own game objects so I don't know how to use the two framew...
Rossanarosse asked 20/5, 2017 at 10:56

1

I am developing an online version of the popular game Pong using Libgdx. I've started using Google's Realtime Multiplayer service to send the game data between players, but I can't figure out how t...
Pachisi asked 22/4, 2017 at 16:55

1

I just followed a guide about Basic UNet Tut Here, Its spawning network car player which can be controlled by local player. I can make or join server through built-in Network Manager HUD which is p...
Avidin asked 23/1, 2017 at 11:28

1

I am using Android Play Games - Real Time Multiplayer for my app. When I create a new room, the callback onRoomCreated() returns STATUS_NETWORK_ERROR_NO_DATA 5% of the times. I do not know why I ge...
Gateway asked 21/2, 2016 at 1:32

2

I wrote multiplayer Pong using UDP. I am using interpolation and extrapolation in order to create a smooth looking effect on the client. It works. However, there is a bit of constant stuttering in...
Abbe asked 11/10, 2016 at 12:7

2

I'm trying to make a "FourConnect"-game with javascript. I want, that there is a list from all online users. This list I've made with the example on the firebase site. Now I want that I can choose ...
Shad asked 20/2, 2013 at 9:5

1

I am implementing google play game service real time multiplayer. Currently if I turn off the WIFI on one client the other client doesn't detect that the connection is lost. No PeerDisconnect even...

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