multiplayer Questions
1
We're having a problem with sending invites with GKGameCenterViewController. The view controller opens up just fine, but when we try to send an invite to somebody, it immediately fails. Both accoun...
Pancreatin asked 5/10, 2015 at 2:19
1
Solved
I saw Unity's Multiplayer service page, and I'm completely confused:
Can I use Unity's high-level networking API (NetworkManager / NetworkManagerHUD) in a published game without paying for Unity M...
Oulman asked 18/3, 2016 at 18:39
1
I am trying to implement a real-time multiplayer in my Android game using
the Google Play Games Services but I am facing an issue when the onRoomCreated method, that I overrided, is called.
@Over...
Reprieve asked 9/3, 2016 at 23:7
0
I am developing a real time multiplayer game. The game itself is working fine. I am struggling with the Room Configuration. I use google play games as a framework. The game concept is managing an a...
Curculio asked 2/2, 2016 at 17:14
1
I have just started playing around with pygame, and have just come across a problem - when I make my game for 2 players, the second character always lags. Here is my code.
import pygame, sys
from ...
Raposa asked 21/1, 2016 at 12:47
1
Solved
I heard Unity3D has a Built-In Multiplayer functionality and it can provide the service without a server. But I couldn't find any information about it, all the turtorials I found were just about wo...
Cindelyn asked 31/10, 2015 at 21:59
1
Solved
I created a game that uses real-time multiplayer programmatically. It was originally targeted to towards IOS 8 devices. Recently after migration to IOS 9, Game Center has caused a lot of prob...
Vaas asked 6/10, 2015 at 1:35
3
Solved
I am creating a Multiplayer game using socket io in javascript. The game works perfectly at the moment aside from the client interpolation. Right now, when I get a packet from the server, I simply ...
Allness asked 19/9, 2015 at 23:5
1
Solved
I am currently working on my game and I have decided to enable multiplayer via GameCenter in the Game to allow users to play their friend. I have followed a tutorial by RayWinderLinch, but ran into...
Dextrogyrate asked 29/7, 2015 at 11:40
2
Solved
I am developing a platform game trying to make it as well for multiplayer using the IOS Multipeer connectivity. I am stuck/confused/do not know what is the best way to send messages between peers (...
Ashling asked 9/8, 2015 at 20:40
7
Solved
I'm having a multiplayer server that's using PHPSockets, and thus is written entirely in PHP.
Currently, whenever I'm making any changes to the PHP server-script I have to kill the script and then...
Burnout asked 5/6, 2012 at 20:47
2
Solved
I'm trying to build an online game server for my Tank game 2D (Unity). In my game there will be 2-4 players control their tanks and fight each other.
I've tried to use Unity networking, it was not...
Persons asked 28/5, 2015 at 9:20
2
Solved
I'm developing simple browser real-time multiplayer (2 players in a gameplay atm) game. It involves fast and frequent player moves and changes of direction, so informations must be exchanged very q...
Endogamy asked 1/1, 2015 at 12:42
2
I'm trying to use game center : multi player
Till now, players are Authenticating to Game center, they can send/read scores, and acheivements.
For multiplayer features, I tried both methods :
- ...
Woodhouse asked 25/1, 2011 at 13:51
1
Solved
I am trying to create a custom UI screen for the "player picker UI" that comes with google play services for turn based multiplayer. The default one can be seen here:
https://developers.google.com/...
Where asked 10/11, 2014 at 4:3
2
Solved
I have been using GKMatch for quite a while successfully in an app. I have been chasing down and issue with the game occasionally stopping and have tracked it down to packets being sent but not rec...
Distinction asked 7/6, 2013 at 15:35
3
Solved
I'm trying to implement invitations with Game Center and there's one thing that i don't understand. Ok, i've sent an invitation from one device to another. Then i have an UIAlertView on receiver wh...
Uncoil asked 10/6, 2012 at 17:1
4
Solved
About the tags
I have tagged this as being a Java and a C++ question. This means I'm not looking for language-specific answers. I have only tagged C++ and Java because I'm proficient with them, an...
Fermanagh asked 23/10, 2014 at 4:47
3
Solved
I have a game called wizard wars that I have been working on. This game needs to allow 2 players to play at one time, and would need a TCP connection to communicate spell creation/destruction ect.,...
Bronk asked 23/5, 2013 at 17:38
6
Solved
I'm working on a simple game to experience the multiplayer game development on mobile plaforms especially on Android and iOS. I'm now planning network/multiplayer side of the game and need so...
Halvorsen asked 12/11, 2010 at 10:0
2
Solved
For an Android multiplayer game's communication between players I'm using a WebSocket server and TooTallNate's Java library on the client side to enable WebSocket support in the Android app. So jus...
Roesch asked 12/1, 2013 at 16:13
2
Solved
i am trying to build a real time multi-player game and now i am exploring sample game provided by google for multi-player. Link is ...
https://github.com/playgameservices/android-samples/tree/mast...
Dateline asked 27/5, 2013 at 14:19
3
Solved
I'm working on an app which has just one activity (which extends BaseGameActivity), and switch between multiple fragments (much like Google's sample code states).
I'm testing a multi-player game r...
Bout asked 11/7, 2013 at 13:0
0
In my Android game, I want players to be able to invite their friends to a game match that will take place at a later date and time. The player who created the match chooses this date and time. I w...
Seize asked 11/7, 2013 at 8:28
2
Solved
I have been learning about sockets for sometime now (I'm quite young) and I think I have a good grip on java sockets. I have decided to create a simple multiplayer Java 2D social game. My goal is t...
Walden asked 20/6, 2013 at 6:21
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