mipmaps Questions
1
I recently set my Min SDK version to 26. I ran the code inspector to check for warnings and it asked me to move files in the mipmap-anydpi-v26 to a folder called just mipmap-anydpi, which I did.
Ho...
Ivanna asked 26/4, 2021 at 8:40
1
I'm getting this message in the Code Analysis after setting my Min SDK to 26.
This folder configuration ('v26') is unnecessary; 'minSdkVersion' is 26. Merge all the resources in this folder into '...
Hypertension asked 3/5, 2021 at 17:41
12
Solved
Since Android 4.3 (Jelly Bean) we can now make use of the res/mipmap folders to store "mipmap" images.
For example, Chrome for Android stores its icons in these folders instead of the more normal ...
Sims asked 29/5, 2014 at 14:29
7
Solved
I changed my application launcher icon using Android Studio 3.0.1:
File -> Image Asset
In Android 8.1, the icon looks like below image:
My AndroidManifest details
<application
andro...
Choragus asked 6/2, 2018 at 9:52
2
Solved
[Disclaimer: First of all I know there are many posts about the drawable and the mipmap folder, I read a descent bunch of them]
From the book Android Programming - The Big Nerd Ranch Guide there i...
Credible asked 23/4, 2015 at 12:50
3
Solved
Whenever I try to generate a new Android project with AndroidStudio, it keeps hiding the folder "drawables". This has never happened to me before. I've been looking around and I've realiz...
Protestant asked 10/2, 2015 at 5:46
3
I'm using Android Asset Studio to generate my launcher icon and I've seen that the output is now creating mipmap folders instead of drawable folders.
Since mipmap support has been added since Andr...
Holdup asked 21/1, 2015 at 13:28
1
Solved
I'm trying to generate mipmaps runtime (implement glGenerateMipmap() functionality) using vkCmdBlitImage but don't understand the process. Here's my code so far:
VkImageCreateInfo imageCreateInfo ...
1
Solved
In current Unity,
For use in Unity.UI as conventional UI ..
for any "Sprite (2D and UI)", in fact it always defaults to having "Generate Mip Maps" turned ON. Every time you drop...
Leontineleontyne asked 17/2, 2016 at 15:40
1
Solved
I've written to the first mipmap level of a texture using GL_ARB_shader_image_load_store. The documentation states that I need to call glMemoryBarrier before I use the contents of this image in oth...
Eyed asked 11/7, 2014 at 8:59
2
Solved
I have recently update play services using dependencies
compile 'com.google.android.gms:play-services:7.5.0'
My app icon launcher is in @mipmap/ic_launcher" but this is showing error in AndroidMan...
Geomancy asked 3/6, 2015 at 11:1
2
Solved
How to load images from the mipmap folder programmatically (as done with the drawables)?
img.setImageResource(imageId);
I am using Android Studio 1.2.1.
1
I am working on a test android app. The problem I am having is that the app icon is very very small. I have added different sizes in different mipmap folder but the size is still the same = very ti...
1
I've read about the mipmap folders for launcher icons in Managing Launcher Icons as mipmap Resources and How should we use the mipmap folders added with android 4.4?.
Is there a minimum SDK versi...
1
Solved
I recently installed one more Android SDK to Android Studio, the SDK version 4.4 (API level 19), and after using it with my project, it added a set of mipmap folders in the project's res folder (re...
Gleesome asked 6/3, 2015 at 23:43
1
Solved
I'm working with Android Studio 1.1 Preview 1. I noticed that when I create a new project I'm getting the following hierarchy:
Mipmap folders for different DPIs, no more different DPIs dra...
Nollie asked 21/1, 2015 at 10:48
3
Solved
Nevermind that I'm the one who created the texture in the first place and I should know perfectly well how many mipmaps I loaded/generated for it. I'm doing this for a unit test. There doesn't seem...
4
When I try to use mipmap filtering in LibGDX, none of the images appear.
I'm new to LibGDX, and I have a simple 2d scene with three rotating, scaled circles. In order to anti-alias them, I wanted...
2
Solved
How do I determine what mipmap level was used when sampling a texture in a GLSL fragment shader?
I understand that I can manually sample a particular mipmap level of a texture using the textureLod...
Granville asked 24/6, 2014 at 13:47
1
Solved
The OpenGL 3.3 specification does not seem to ask that the mipmap generation be done in linear space. All I can find is the following:
The internal formats of the derived mipmap arrays all match...
1
Solved
I'm wrapping my head around generating mipmaps on the fly, and reading this bit with this code: http://www.g-truc.net/post-0256.html
//Create the mipmapped texture
glGenTextures(1, &Colorbuffer...
4
I was wondering if the quality of texture mipmaps would be better if I used my own algorithm for pre-generating them, instead of the built-in automatic one. I'd probably use a slow but pretty algor...
2
Solved
I understand mipmapping pretty well. What I do not understand (on a hardware/driver level) is how mipmapping improves the performance of an application (at least this is often claimed). The driver ...
Harmonious asked 1/10, 2013 at 18:52
1
I'm new to 'wpf' and I've come over the following problem: In my project I try to use small resolution .png as texture for a model. When I disable mipmapping in Blender (where I built the cube) the...
2
Solved
I'm using texture blending in my terrain's fragment shader to blend from one texture to the next. Right at the seam between using only my grass texture and blending between dirt/grass or snow/grass...
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