mipmaps Questions
0
I am using the OpenGL ES 2.0 GLSL functionality to manipulate images. What I want to achieve is to select a specific Level Of Detail (LOD) when fetching a sample from a texture from within a fragme...
Aegisthus asked 28/7, 2012 at 16:52
1
Solved
I am making 2D sprite engine in OpenGL and I want to disable mipmaps, as I do not need them.
When I call:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, internal->internal_w, internal->internal_h,...
3
I am using OpenGL to do some GPGPU computations through the combination of one vertex shader and one fragment shader. I need to do computations on a image at different scale. I would like to use mi...
2
Solved
I am working with OpenGL ES (via WebGL), but I think this question is applicable to the full OpenGL profile as well.
Suppose I create an OpenGL texture with full mipmap levels, and I set its TEXTU...
1
Solved
I'm trying to blur a depth texture by blurring & blending mipmap levels in a fragment shader.
I have two frambuffer objects:
1) A color frambuffer with a depth renderobject attached.
2) A z fr...
Rabaul asked 18/6, 2010 at 15:34
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