Hello Godot Community
i'm an XR developer, with a few years experience in Unreal Engine
i'm trying Godot and find it very promising
straight to the point: i'm creating an app for Quest 2, su using the Mobile renderer, on Godot 4.1.1
everything has been quite smooth, but i can't exactly understand how to use the lights
in Unreal i can decide on a per light basis wheter the light is Dynamic, Static (Lightmaps Only) or both
in Godot i have a mesh with a 2nd UV for lightmaps, set as "Static Lightmaps" and Omnilights (12 of them) set as "Static"
as far i understand, building the lightmaps and exporting to Quest, i get only dynamic realtime lights, with heavy impact on performance
obviously i put in the scene a LightmapGI node
any idea please?
my best