Can I use stereoscope rendering on Godot 4.x?
I havent succeeded.
It works on Godot 3.6.
I use it on android + cardboard. Hopefully it isnt removed, I would like to use Godot 4.1.
-m
Can I use stereoscope rendering on Godot 4.x?
I havent succeeded.
It works on Godot 3.6.
I use it on android + cardboard. Hopefully it isnt removed, I would like to use Godot 4.1.
-m
Godot 4 has OpenXR support. But you need to use it with modern devices such as a Quest 2. Cardboard has been dead for like 6 years.
I know Blew has interest in this area, perhaps they can offer an answer.
Godot 4 has OpenXR support. But you need to use it with modern devices such as a Quest 2. Cardboard has been dead for like 6 years.
Thanks for reply. Now I know and that what I need to know.
I had a need for this too 🙁
I think that the only way to go is Unreal with the unofficial 350€ plugin 🙁
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