How do you get the size and/or position of a CollisionShape2D? The docs say shape or get_shape(), but this does not give me a vector or something, when trying to print it only ever results in its ID number. <RectangleShape2D#-9223....bunchanumbers>
Googling "How to get shape/size/Vector/position of CollisonShape2D" says something about 'extents', but that seems to not exist in Godot 4 anymore.