Hi,
I’m making a save/load system for my multiplayer game and I want to store each player’s position in a separate file where the name of the file is an ID on the player script. When I changed the path to have a variable instead of just writing the file name, I get this error:
UnauthorizedAccessException: Access to the path
C:\Users\**********\AppData\LocalLow\DefaultCompany\Server Saving Test\
is denied.
This is my code:
foreach (PlayerMovement player in playersToSave)
{
string path = Path.Combine(Application.persistentDataPath, player.playerID);
FileStream stream = new FileStream(path, FileMode.Create);
BinaryFormatter formatter = new BinaryFormatter();
if (useBinaryFormatter)
{
foreach (PlayerMovement pData in playersToSave)
{
PlayerData data = new PlayerData(pData);
formatter.Serialize(stream, data);
}
}
else
{
using (StreamWriter writer = new StreamWriter(stream))
{
foreach (PlayerMovement pData in playersToSave)
{
PlayerData data = new PlayerData(pData);
writer.WriteLine(data);
}
}
}
stream.Close();
}
Thanks