Scene-Management Questions

2

I load a “Battle Scene” by loading scene additive, and deactivating the old scene. Then when battle is over I unload the battle scene and re-activate the old scene. However after re-activating the old...

9

Solved

I have declared an array in a script like so: public GameObject[] players = new GameObject[1]; I do not fill the array with anything in the inspector, because I want this array to store all game objec...
Antiknock asked 3/8, 2023 at 15:40

1

Solved

I’ve been able to make a countdown timer for my game but have been unable to set it up so that when the timer ends/ hits zero, it switches to a game over scene. Here’s the time script that I’m workin...
Neutralization asked 7/8, 2022 at 18:21
1

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