Scene-Management Questions
2
I load a “Battle Scene” by loading scene additive, and deactivating the old scene.
Then when battle is over I unload the battle scene and re-activate the old scene.
However after re-activating the old...
Merell asked 8/5, 2021 at 15:4
9
Solved
I have declared an array in a script like so:
public GameObject[] players = new GameObject[1];
I do not fill the array with anything in the inspector, because I want this array to store all game objec...
Antiknock asked 3/8, 2023 at 15:40
1
Solved
I’ve been able to make a countdown timer for my game but have been unable to set it up so that when the timer ends/ hits zero, it switches to a game over scene.
Here’s the time script that I’m workin...
Neutralization asked 7/8, 2022 at 18:21
1
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