I am having this error and i dont understand why.
I am implementing multiplayer game (CodeNet], using serverRPC’s. I created the animations and dragged into the animator, and everything works fine. Its animated, good movement on both clients and host.
However, in the client, it is giving me the error
[Netcode] [DestinationState To Transition Info] Layer (0) does not exist!
I dont understand why, the script contains this variables
[SerializeField] private Transform orientation;
[SerializeField] private Transform playerObj;
[SerializeField] private Rigidbody rb;
[SerializeField] private Animator animator;
And they are all dragged in the inspector (otherwise would not even work right?)
So why is this error, and how can i track it?
Yeah, somehow this seems to happen when using multiplayer. I dont know if that is your case. I added new animations and i am still having the error. It is on the transition from the blend tree for normal animations. I still dont know why this happens. I had to remove all animations that were out of the blend tree, or remove the blend tree itself. I tried this a few times after, still did not manage to figure it out! If you have any updates on this, please don't forget to comment here! :D
– EverettI also removed my own comment as solution, since I only removed the error, and could not actually make both blend trees and animations work in the same animator :)
– EverettYup multiplayer as well, will definitely share when I find a solution
– KastroprauxelBtw, I dont know if i tried to make the blend tree as default, but as i understood, if is something else than float for the transition it will still give an error right?
– EverettFor me ANY transition (Entry -> Idle -> Walk) gives the error, but when its Entry -> Blendtree it does NOT give the error, it happens with float, trigger, bool
– Kastroprauxel