Godot Questions
15
How to get the frame position, not the time position, in AnimationPlayer for 3D animations?
godot 4.2
Gera asked 29/2, 2024 at 16:25
1
Hi all,
I'm having a little trouble with loading the information from a text file using FileAccess.GetFileAsString - I'm using a res:// path and DirAccess.GetFilesAt to get a list of files in a path,...
Formation asked 13/3, 2024 at 12:15
6
For a simple top-down golf game, I want to highlight the possible landing area for the ball. My golf course is a simple tile map. The player can select one of several golf clubs, each club allowing fo...
Debouchment asked 13/3, 2024 at 11:42
6
Solved
Hi!
I'm trying to make a mount&blade style 4-directional combat system and I got most of it working. A feature of the combat is that the player can chain attacks if he presses attack while already...
Sandiesandifer asked 10/3, 2024 at 23:33
3
Hi
I'm trying to build a paperdoll system, constructed from a parent node and sprite2D children of the node representing the layers. I am using @tool so that I can customise the various attributes of ...
Interrex asked 12/3, 2024 at 16:42
3
Not sure if I'm missing something here, but I don't see the point in using AnimationTree right now besides the blend spaces, which is a pretty niche use case.
I've seen multiple posts of people claim...
Cher asked 13/2, 2023 at 5:51
2
I'm trying to create an interconnectable node system and for Sprite it works it doesn't work for Texture2D.
<iframe width="560" height="315" src="" title="YouTube video player" frameborder="0" all...
Rebeca asked 12/3, 2024 at 13:0
2
I've spent a few hours at this but i'm beaten. Please see below a stripped down version of my code that contains anything that should be relevant at all to my problem. I just can't get the test_dot s...
Synovia asked 11/3, 2024 at 20:55
6
Good day all, I write this because recently I've been having some problems with rendering for MultimeshInstance2D. I'm building a topdown game in the 2D engine, and I'm using grass with every blade a ...
Agave asked 11/12, 2023 at 0:50
4
having multiple plugins... am I missing something here??
`[plugin]
name="plugin1"
description="bla bla"
author="me"
version="1.0.0"
script="script1.gd"
[plugin]
name="plugin2"
description="bla bla"
...
Toledo asked 10/3, 2024 at 22:22
7
WHAT IS WANT: mesh with diffuse shader and wireframe over top
I have 2 shaders. one is a simple wireframe shader and the other is a simple diffuse shader.
when I put 2 materials on the mesh, with fir...
Hindermost asked 9/3, 2024 at 21:2
4
I have an UI where players take turns selecting cards from a deck. The cards are displayed in a GridContainer. So far, so good. But when the player takes a card from the deck, I would like the rest of...
Bemis asked 10/3, 2024 at 13:55
2
Solved
Hello!
I am having an issue with Godot's lights using TerraBrush plugin. It seems "halved" somehow.
Lights work normally with structures and blocky test levels that use meshes as floors and walls.
...
Worcestershire asked 8/3, 2024 at 20:10
6
point-click-copy.zip3MB
I'm making a project where the player moves towards the position where you click and I want the player to change to the IDLE state when they reach that position, but I seem to ...
Codd asked 3/3, 2024 at 17:54
5
Title says all. How would I go about coding an upgrade where after the player character picks it up, they temporarily get the ability to fire 3 shots. One shot would fly forward and the other two woul...
Pender asked 2/3, 2024 at 2:19
10
I am a newbie in Godot, i run the engine from steam, cuz my OpenGL isn´t supported by godot, so i enter the engine and it was all normal, but when i import an audio(mp3, ogg or even wav) and play them...
Colquitt asked 2/3, 2024 at 2:12
2
Solved
Hi,
I'm trying to make a Legend of Zelda ish game mixed with elements from skyrim. Art style and map style inspired by Legend of Zelda: The Minish cap. It's going to be kind of a big world and the ga...
Beshrew asked 8/3, 2024 at 22:37
5
Hi, I'm making a Beholder Enemy that uses a Statemachine.
Basicly The Beholder will have a secondary Sprite (an eye) that tracks the Players movement. The Beholder will have states like Chase and Atta...
Crossstitch asked 9/3, 2024 at 12:43
6
I add enemies to the scene and set rotation for them, but in debug, the rotation value is reset. how can I fix it?
Triptych asked 9/3, 2024 at 11:50
1
Here is a reddit post with a video
shader code
shader_type canvas_item;
uniform bool whiten = false;
uniform float mix_weight = 1.0;
void fragment(){
vec4 texture_color = texture(TEXTURE,UV);
if...
Quota asked 9/3, 2024 at 10:40
5
Is there a way to create new nodes of a certain type once the game is running? Basically, I want to be able to feed an array into a function and then generate a label for each item in that array, but ...
Lxx asked 9/3, 2024 at 1:59
5
My question here is the basically the title. I have a rigidbody, that will detect if it collides with something, and if it collides with the tilemap it will perform a specific operation on the tile it...
Char asked 31/1, 2023 at 0:45
27
Would it be possible to create a shader that mimics the fullbright colors used in the original quake, i.e. colors in a palette that are not affected by shadows?
Kingmaker asked 23/2, 2024 at 22:14
1
Would it be possible to create a texture import plugin that can replace a specific color in an image with transparent pixels? I have a bunch of sprites/texture tiles and editing them individually woul...
Titoism asked 8/3, 2024 at 21:41
2
extends CharacterBody2D
func _physics_process(delta)
var direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
velocity = direction * 600
move_and_slide()
if velocity.l...
Inoculum asked 7/3, 2024 at 19:59
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