Advice on implementing save/load feature
Asked Answered
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Hi,

I'm trying to make a Legend of Zelda ish game mixed with elements from skyrim. Art style and map style inspired by Legend of Zelda: The Minish cap. It's going to be kind of a big world and the game is going to be pretty big too, with quests, jobs and stuff like that. I have never done a save system or an inventory system yet so i was wondering, what would be the best way to save my game data? Should I use JSON or Resources. I would use Resources but I heard that there were security risks with it. Should I use the more complicated JSON so I can encrypt my save data too? It's going to be a single-player game but maybe I might add multiplayer. And if I want to encrypt my save data and I'm using JSON, where should I store my security key? And, is it possible to encrypt save data with Resources?

I know there are too many questions, but it would be great if you could answer them!

Beshrew answered 8/3 at 22:37 Comment(0)
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Hi,

I think this one is a good video that shows the different methods and their pros and cons, maybe you get an answer there:

But I believe it doesn't talk about encryption.

Stidham answered 8/3 at 22:40 Comment(0)
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Stidham Thank you I'll see it.

Beshrew answered 9/3 at 22:51 Comment(0)

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