Error in emulator and physical device "Unreferenced static" Android
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Hello everybody.

Quite new on godot development, I have an issue when my application runs on Android emulator and Physical device.
The error is :

USER ERROR: BUG: Unreferenced static string to 0: Physics2DConstraintSolveIslands at: unref (core/string/string_name.cpp:127)
USER ERROR: BUG: Unreferenced static string to 0: Physics2DConstraintSetup at: unref (core/string/string_name.cpp:127)

I don't use Physic2D in the application, that's why I really don't know what to do.

Do you have an idea or a place to find a solution with this kind of issues? Is this something I've done?
I use the last Godot 4.2 with C# Support.

Thank you

Summerlin answered 10/12, 2023 at 21:8 Comment(0)
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For problems like that, doing a web search for the error message is sometimes helpful.

Beery answered 10/12, 2023 at 22:48 Comment(0)

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