Hello everybody.
Quite new on godot development, I have an issue when my application runs on Android emulator and Physical device.
The error is :
USER ERROR: BUG: Unreferenced static string to 0: Physics2DConstraintSolveIslands at: unref (core/string/string_name.cpp:127)
USER ERROR: BUG: Unreferenced static string to 0: Physics2DConstraintSetup at: unref (core/string/string_name.cpp:127)
I don't use Physic2D in the application, that's why I really don't know what to do.
Do you have an idea or a place to find a solution with this kind of issues? Is this something I've done?
I use the last Godot 4.2 with C# Support.
Thank you