When starting the game from an exported version it tries to alocate memory until reaches my pc's maximum and crashes returning said error. When I run in the editor it takes 1.4gb of ram to run, but when the exported version launches it keeps growing the memory used and never launches, crashing as a result.
Returned error:
ERROR: Condition "!_ptrnew" is true. Returning: ERR_OUT_OF_MEMORY
at: resize (./core/templates/cowdata.h:297) ERROR: Condition "err" is true. Returning: true at: push_back (./core/templates/vector.h:317)
Similar error found, but not resolved
https://github.com/godotengine/godot/issues/79555
Any tips to make it reproduceable or fixed are appreciated.