I'm writing an Android game using LibGDX and Box2D. I'm planning on adding a turn-based multiplayer feature to it.
Now, if on both clients I step the Box2D world at the same rate with the same time steps and I start a simulation on both clients with the exact same initial parameters, when the simulations are over, will the final state of both simulations be exactly the same? In other words, is a Box2D simulation perfectly deterministic?
If it's not, then that means every time a simulation is over, one client acting as a host will have to tell the other to throw away its final simulation's results and use its instead.