directx Questions

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I got into a little trouble sending keys. It seems like when ever I want to send keys It doesn't work. I'm thinking about sending alphabetic characters such as T to bring the chat up from example,...
Jaclyn asked 1/2, 2016 at 19:34

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I have a post processing pipeline that uses a compute shader to process a texture and writes it to a RWByteAddressBuffer. The content of the RWByteAddressBuffer is then sent to an FPGA device via d...
Whited asked 5/3, 2019 at 14:45

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I'm trying to use SharpDX to create a simple maze-like 2D program using DirectX. To that end I want to create bitmaps that I can render on-screen for the walls, hallways, outside of the maze, etc....
Chemise asked 1/3, 2011 at 21:22

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Can DirectX be used to plot a set of points on a WPF control (or something that can be used by WPF). I need to implement a control in WPF that should plot 16k points with an update rate of 30 Hz, ...
Footless asked 9/9, 2011 at 4:42

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I am running Windows 7. When I use DxDiag, it shows the version as 11. When I use Visual Studio 2012 which can access Windows API, it can run the code with feature level D3D_FEATURE_LEVEL_11_1 So...
Osric asked 23/4, 2015 at 14:11

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I've been researching all day and not gotten very far. I'm on windows 7, using directx 11. (My final output is to be a frame of video onto a DX11 texture) I want to decode some very large H.264 vid...
Dream asked 7/11, 2013 at 21:10

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I've been trying various things for a year. I am a at beginner's level in python. Did the first two questions in Project Euler. I have tried a few methods to try and simulate keys in games I play...
Sundry asked 4/9, 2014 at 8:27

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I'm using D3DImage as part of my WPF user control. Very rarely, when rendering, the D3DImage.TryLock fails. So far, I haven't been able to find any documentation as to why D3D.TryLock would fail....
Blintz asked 17/2, 2014 at 16:48

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How to render a text with the stb_truetype library using D3D9 in C/C++? I looked in various forums/sites and in the library's documentation for some example in d3d9 and I didn't find any example.
Marlenmarlena asked 11/7, 2018 at 2:55

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Currently I have this code in my vertex shader class: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; I don't know why I need to wrap those variables in...
Hemoglobin asked 5/7, 2018 at 16:19

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I was wondering how I can get the graphics card model/brand from code particularly from DirectX 9.0c (from within C++ code).
Pluralize asked 7/7, 2009 at 3:38

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In the past I have created DirectX applications in the C++ programming language, however, I would like to know if it is possible to do this using the C programming language. Thanks.
Fernandafernande asked 14/1, 2011 at 21:20

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The original problem that I ran into, was that I wasn't able to get my game to run in full screen on my 2nd monitor. Going to display settings and swapping main display from 2nd to 1st, lets my gam...
Adelladella asked 19/5, 2018 at 22:37

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I have a problem caused by a failure in Direct3D9::CreateDevice(). It fails when the following code is executed with a locked screen under Windows 7. Due to requirements, I need to be able to creat...
Wry asked 14/1, 2012 at 2:2

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I've just been starting to learn the new DirectX 12 API. I want to write sone kind of rendering engine on top of dx12 and during initialization I'm supposed to create descriptor heaps. The problem ...
Rhizotomy asked 17/5, 2016 at 13:17

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I have a compiled fxo shader which I'm trying to edit slightly (just adjusting some constants). Using fxdis (https://code.google.com/archive/p/fxdis-d3d1x/) I can disassemble this shader, this is ...
Renitarenitent asked 27/4, 2018 at 9:29

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I am running a DirectX 11 application on windows 7 and visual studio community 2015 RC. I'm still using functions from the DX SDK. It worked fine on VS2013 but when I switched over I get only the f...
Tantalous asked 25/6, 2015 at 14:47

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What is the correct way to wait for VBLANK to present on windows 10 in windowed mode? Currently I'm doing the following: D3DKMTWaitForVerticalBlankEvent(&waitData); swapchain->Present(0, 0)...
Merrygoround asked 12/3, 2018 at 21:12

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basically I am trying to render a scene to a texture as in this ogl tutorial here but in DirectX 11, and I faced some issues: Absolutely nothing is rendered when I launch the program IDK why. The...
Isopleth asked 25/2, 2018 at 2:14

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Is documentation for AMD Mantle available somewhere ? I can't find anything on http://developer.amd.com/ Comparision of OpenGL,DirectX and Mantle would be nice, if Mantle is at the same lev...
Shively asked 31/1, 2014 at 10:36

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Full disclosure: I'm working on my libui GUI framework's text API. This wraps DirectWrite on Windows, Core Text on OS X, and Pango (which uses HarfBuzz for OpenType shaping) on other Unixes. One of...
Jarietta asked 18/6, 2017 at 3:47

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I installed the DirectX SDK June 10, but when I include the d3dx9.h, the compiler can't find it. I checked the SDK directory, and I didn't find it there either. files missing: d3dx9.lib, d3dx9.h,...
Poundfoolish asked 9/6, 2013 at 23:13

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A just curious question. I'm aware that: Skia, Cairo: library Direct2D: API But without any additional components, exclusively on Windows platform, which bears the most features? I'm not talkin...
Lenee asked 2/10, 2017 at 13:11

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I'm using Windows Desktop Duplication API to make my own mirroring protocol. I have this piece of code : // Get new frame HRESULT hr = m_DeskDupl->AcquireNextFrame(500, &FrameInfo, &Des...
Aranda asked 26/4, 2017 at 9:37

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I'm really new to DirectCompute technologies, and have been attempting to learn from the documentation on the msdn website, which is.. dense, to say the least. I'd like to make a basic hlsl file t...
Wendish asked 12/9, 2012 at 20:51

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