directx-11 Questions
2
Solved
I am working on a QT application for which I've integrated DirectX 11 into a custom widget. The application renders a scrolling display - a graphical representation of data being read from a file. ...
Union asked 1/8, 2013 at 21:32
1
Solved
So, I was developing a game engine in C++ and DirectX 11, and I noticed that people usually uses BGRA instead of RGBA as SwapChain format. Why people does that? And why is 32 bit color instead 256 ...
Clementia asked 26/12, 2022 at 23:59
2
Solved
I tried looking this up on various websites, including MS Docs on DirectX 11 Compute Shader types; but I haven't found anything mentioning performance differences of these buffer types.
Are they ex...
Redoubtable asked 1/8, 2022 at 15:46
1
Solved
Usually the DirectX11 initialization starts from creating a DirectX11 device:
D3D_DRIVER_TYPE driverTypes[] =
{
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE,
};
UIN...
Encampment asked 11/4, 2022 at 15:27
6
Solved
Can I use DirectX 11 from C# app?
Need to use DirectSound from WPF application. .NET 4 W7 x64
Wordsworth asked 29/11, 2011 at 4:55
1
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I am investigating how to do cross-process interop with OpenGL and Direct3D 11 using the EXT_external_objects, EXT_external_objects_win32 and EXT_win32_keyed_mutex OpenGL extensions. My goal is to ...
Inhuman asked 14/2, 2022 at 7:22
2
Solved
I am learning HLSL for DirectX 11, and I was wondering what exactly is the SV_POSITION that is the output for a Vertex Shader, and the input for a Pixel Shader.
1: Is this x,y,z of every pixel on ...
Bigler asked 2/10, 2017 at 14:25
1
I'm using DirectX to draw videos. After decoding by Intel Media SDK. And then I draw it by the following Intel's Code:
mfxStatus CD3D11Device::RenderFrame(mfxFrameSurface1 * pSrf, mfxFrameAllocato...
Crysta asked 28/10, 2017 at 7:32
2
I'm trying too use DirectX desktop duplication API.
I tried running exmaples from
http://www.codeproject.com/Tips/1116253/Desktop-Screen-Capture-on-Windows-via-Windows-Desk
And from
https://c...
Dampen asked 24/10, 2016 at 14:38
1
Solved
I use Microsoft Desktop Duplication API and if my code runs on the Integrated (Intel) graphic card then everything works fine. But if I run on the dedicated card, I get an error.
I found that Micro...
Adlei asked 18/6, 2019 at 8:47
3
Solved
Target-independent rasterization (TIR) is a new hardware feature in DirectX 11.1, which Microsoft used to improve Direct2D in Windows 8. AMD claimed that TIR improved performance in 2D vector graph...
Sauceda asked 9/8, 2014 at 14:46
1
I'm currently working on creating an Ambilight for my computer monitor with C#, an arduino, and an Ikea Dioder. Currently the hardware portion runs flawlessly; however, I'm having a problem with de...
Fascista asked 23/10, 2013 at 18:57
6
Solved
I'm on windows 7 using Visual Studio 2012.
When I compile I get a lot of macro redefinition warnings caused by winerror.h versus dxgi.h, dxgitype.h, d3d11.h, d3d10.h; for example DXGI_STATUS_OCCLU...
Schleswig asked 30/9, 2012 at 16:51
3
I just stumbled on this little annoying behavior, while adding full screen support on a sample program.
Creating a full screen window works, but as soon as I move any window (from another applicat...
Gere asked 20/10, 2015 at 10:17
1
Solved
I'm working on a code to capture the desktop using Desktop duplication and encode the same to h264 using Intel hardwareMFT. The encoder only accepts NV12 format as input. I have got a DXGI_FORMAT_B...
Posticous asked 21/11, 2019 at 17:7
1
Solved
I'm working on an application that would capture the screen through Desktop duplication APIs (using DirectX 11) (only the diff to the previous screen update) and render it on another window (The vi...
Prearrange asked 10/9, 2017 at 20:3
1
Solved
I have a common method in hlsli
/// RendererShaderTypes.hlsli
///
static inline float4 OverlayColor(float2 texOverlay, float4 videoColor)
{
float4 texColor = float4(imageMixTexture[4].Sample(ima...
Decuple asked 20/2, 2019 at 7:33
2
Solved
I have a post processing pipeline that uses a compute shader to process a texture and writes it to a RWByteAddressBuffer.
The content of the RWByteAddressBuffer is then sent to an FPGA device via d...
Whited asked 5/3, 2019 at 14:45
3
I need some help with drawing a text to a texture with GDI and D3D11. I tried using D2D/DirectWrite, but it supports just D3D10 and not D3D11 as I need. Everything I tried failed so far...
Now I wa...
Silvey asked 12/5, 2011 at 14:33
4
Solved
I am running Windows 7. When I use DxDiag, it shows the version as 11.
When I use Visual Studio 2012 which can access Windows API, it can run the code with feature level D3D_FEATURE_LEVEL_11_1
So...
Osric asked 23/4, 2015 at 14:11
3
Solved
I've been researching all day and not gotten very far. I'm on windows 7, using directx 11. (My final output is to be a frame of video onto a DX11 texture)
I want to decode some very large H.264 vid...
Dream asked 7/11, 2013 at 21:10
1
Solved
basically I am trying to render a scene to a texture as in this ogl tutorial here but in DirectX 11, and I faced some issues:
Absolutely nothing is rendered when I launch the program IDK why.
The...
Isopleth asked 25/2, 2018 at 2:14
2
I'm new to HLSL. I am trying to convert color space of an image captured using DXGI Desktop Duplication API from BGRA to YUV444 using texture as render target.
I have set my pixel s...
Wolfram asked 14/11, 2017 at 12:15
1
I'm really new to DirectCompute technologies, and have been attempting to learn from the documentation on the msdn website, which is.. dense, to say the least.
I'd like to make a basic hlsl file t...
Wendish asked 12/9, 2012 at 20:51
0
I'm capturing the screens using desktop duplication APIs (DirectX11). The DuplicateOutput API returns the access denied error and that too happens very rare(may be 10% of the time) on a windows 8.1...
Arvind asked 16/9, 2017 at 19:4
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