direct3d Questions
4
I am trying to create a Media Foundation Transform that draws text on video using D2D and D3D11. I am trying to construct a D2D RenderTarget on top of D3D11 resources, but unfortunately, most means...
Circumbendibus asked 2/8, 2012 at 4:55
2
Solved
This is a general question, and although I use OpenCV as a framework, the question is broader than OpenCV's realm.
I am developing an image processing tool that will effectively get image from a we...
2
We are running into issues with an old closed-source game engine failing to compile shaders when memory nears 2GB.
The issue is usually with D3DXCreateEffect. Usually it returns HResult "out o...
2
Some of my old code has ended up with a bunch of nasty hacks to get things to work "correctly", in terms of moving objects around and the camera, such as having to take "std::sin(-yaw)" rather than...
Neckar asked 27/8, 2014 at 11:0
5
I realize this is probably a ridiculous question, but before trying to figure out what libraries to use for which projects, I think it makes sense to really understand the purpose of such libraries...
3
Solved
I am following one of Fleeps old tutorials from 2012. I have encountered a speedbump, this error: qualified name is not allowed in member declaration.
I have tried changing the SDK, defining/declar...
Boigie asked 15/1, 2018 at 1:6
1
I want to encode Desktop Duplication API frames to send over the network after encoding them with Media Foundation. I'm stuck with a E_NOTIMPL error when I call IMFTransform::ProcessInput, leaving ...
Rollins asked 1/6, 2019 at 12:38
1
While developing an examination software I have a requirement to prevent desktop sharing through applications like TeamViewer, AnyDesk, Ammyy Admin etc or at least detection of it. Our examination ...
2
Solved
I have a post processing pipeline that uses a compute shader to process a texture and writes it to a RWByteAddressBuffer.
The content of the RWByteAddressBuffer is then sent to an FPGA device via d...
Whited asked 5/3, 2019 at 14:45
3
I have a wxWidgets application that has a number of child opengl windows. I'm using my own GL canvas class, not the wx one. The windows share their OpenGL context.
I don't think the fact it is wxwi...
2
Solved
I have some vertex data. Positions, normals, texture coordinates. I probably loaded it from a .obj file or some other format. Maybe I'm drawing a cube. But each piece of vertex data has its own ind...
2
Solved
I have some vertex data. Positions, normals, texture coordinates. I probably loaded it from a .obj file or some other format. Maybe I'm drawing a cube. But each piece of vertex data has its own ind...
0
The original problem that I ran into, was that I wasn't able to get my game to run in full screen on my 2nd monitor. Going to display settings and swapping main display from 2nd to 1st, lets my gam...
2
I have a compiled fxo shader which I'm trying to edit slightly (just adjusting some constants).
Using fxdis (https://code.google.com/archive/p/fxdis-d3d1x/) I can disassemble this shader, this is ...
1
What is the correct way to wait for VBLANK to present on windows 10 in windowed mode? Currently I'm doing the following:
D3DKMTWaitForVerticalBlankEvent(&waitData);
swapchain->Present(0, 0)...
1
Solved
First I am learning DirectX 11 from Frank Luna book I came to the part where I need to create the device, but it gives the error: "0x887a002d: The application requested an operation that depends on...
3
Solved
I'm using Windows 8 / Visual Studio 2012, C++11 and Direct3D 11 for development.
I include the Direct3D libraries like this
#pragma comment(lib, "dxgi.lib")
#pragma comment(lib, "d3d11.lib")
#pra...
Guardant asked 29/3, 2013 at 18:43
9
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I am looking for an algorithm or library (better) to break down a polygon into triangles. I will be using these triangles in a Direct3D application. What are the best available options?
Here is wh...
Boyd asked 2/1, 2009 at 8:31
1
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I am implementing some functionality which requires me to implement an API to wait for d3d10 to finish rendering.Basically i am trying to implement synchronize access to a shared texture such that ...
Chris asked 29/7, 2016 at 23:37
2
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While researching which COM apartment threading models are supported by Direct2D, I discovered that despite appearances and the fact that one can use the API from .NET using COM interoperability, D...
Arrivederci asked 3/7, 2016 at 20:34
3
Most courses said that we need the directX SDK. However they are early in 2012, the age of Windows 7.
And I see that some of directX's header files and lib files has been included in windows kits (...
Submersed asked 2/7, 2016 at 3:55
5
Solved
I am using the D3DXSPRITE method to draw my map tiles to the screen, i just added a zoom function which zooms in when you hold the up arrow, but noticed you can now see gaps between the tiles, here...
2
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I want to know if "if-statements" inside shaders (vertex / fragment / pixel...) are really slowing down the shader performance. For example:
Is it better to use this:
vec3 output;
output = input*...
1
Solved
I am just learning tessellation and i came across with below example for triangle patch tessellation but i am not sure how below geometry is getting generated. can anybody please hep me out with th...
2
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I need to draw a list of shapes and I am using Direct2D. I get the list of shapes from a file. The list is sorted and the order of the elements inside the file represents the order these shapes wil...
Photolithography asked 6/5, 2016 at 14:48
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