collision Questions

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i use a Time Corrected Verlet Integration found here: http://www.gamedev.net/page/resources/_/technical/math-and-physics/a-simple-time-corrected-verlet-integration-method-r2200 But when my ball is...
Costive asked 13/4, 2012 at 11:6

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I have a 3D scene with 3D model instances; and I want to do collision detection. I'm currently following this tutorial (http://blog.xoppa.com/using-the-libgdx-3d-physics-bullet-wrapper-part1/). How...
Disparagement asked 6/1, 2015 at 0:53

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The main problem is that Bullet 2 (2.82, to be specific - and perhaps Bullet 3 too, haven't checked it yet) processes edge collisions lousily, generating skewed reaction normals. Test case 1: a sm...
Parliamentarianism asked 7/11, 2014 at 16:25

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Hello. I have a multiple collision problem. There is a bullet, which hits the enemy(red rectangle). Then, it ++ the score. There is a spiral (red circle) which is supossed to trigger the scene ...
Allative asked 2/11, 2014 at 18:43

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Question from a networking class: "In a csma/cd lan of 2 km running at 100 megabits per second, what would be the minimum frame size to hear all collisions?" Looked all over and can't find info a...
Forgery asked 2/10, 2014 at 1:48

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I recently posted this question about codes for a gift-card-like voucher that users can redeem online. I wanted to find the best tradeoff between large keyspace, low guessability, and human readabi...
Mara asked 18/1, 2010 at 15:19

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So, I am trying to apply response to my SAT, Circle - Poly, Poly - Poly collisions. I ported this code on this article to JavaScript: http://rocketmandevelopment.com/blog/separation-of-axis-theore...
Nittygritty asked 9/5, 2014 at 15:24

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I am making a game in HTML5, Canvas, and this is my code for resolving collision between two moving circles: function resCCCol(a, b) { var dx = a.x - b.x; var dy = a.y - b.y; var dist = dx * d...
Burghley asked 7/4, 2014 at 17:49

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I need to figure out how to calculate on which side of a line a point is. I'm searching a really fast and simple collision algorithm because I just need to know on what side a object is to define a...
Dang asked 26/3, 2014 at 17:27

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We have a package that ends with exception e.g. package a.b.c.exception; Our code base had no issues up till eclipse 3.3, however when we shifted to eclipse 3.4, it started giving errors relate...
Featureless asked 20/4, 2010 at 10:38

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I'm making a collision detection program where my cursor is a circle with a radius of 20 and should change a value to TRUE when it hits another circle. For testing purposes, I have a stationary cir...
Sanction asked 3/3, 2014 at 0:35

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I'm using CSS animations and jQuery to move cars in a crossroads (top point of view) to simulate a driving license quiz. The user has to choose the crossing order by clicking over the cars. Sample...
Helicon asked 23/11, 2013 at 13:24

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So I've learned that using square root in programming is always bad practice, especially in every update step. I'm trying to do realistic elastic collisions between circles, and I've been reading t...
Phenol asked 9/1, 2014 at 2:27

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I'm trying to make a simple game with sprite kit. The basic idea is that there is one player who can jump to avoid blocks. But i have a problem I don't know how to make it that when the player hits...
Reginaldreginauld asked 13/12, 2013 at 17:19

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I want to add a callback function to list which will cause the callback to be called with one parameter at the appropriate time. However, I also want the callback to be passed another variable as w...
Japha asked 31/10, 2013 at 8:40

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The title says it all, Ive been searching around and couldnt find anything that was straight and to the point. How would I take a line with points (x1,y1) & (x2, y2) and check its intersection ...
Yaakov asked 20/3, 2013 at 3:45

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Since in the digital world a real collision almost never happens, we will always have a situation where the "colliding" circle overlaps the rectangle. How to put back the circle in the situation ...
Ghiselin asked 9/9, 2013 at 18:54

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Since in the digital world a real collision almost never happens, we will always have a situation where the "colliding" balls overlap. How to put back balls in situation where they collide perfec...
Astronomy asked 8/9, 2013 at 11:33

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I'm writing a simple physics system for fun, and I've run into a problem that has me stuck. The basic algorithm now is: Move an object Check for collisions If there was a collision Move the ob...
Typical asked 2/9, 2013 at 18:3

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Why can't I have both imports for OnClickListener. I have already import android.view.View.OnClickListener; but when I want to add import android.content.DialogInterface.OnClickListener; it gives m...
Timisoara asked 13/8, 2013 at 15:38

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I've been looking into this for a few hours, to no avail. Basically I have struct rectangle { int x, y, w, h; }; rectangle player::RegionCoordinates() // Region Coord { rectangle temp; temp.x ...
Boarish asked 10/5, 2013 at 11:44

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a.k.a. Polygon clipping algorithm in 3D a.k.a. Finding the collision manifold between 2 colliding polygons Most algorithms for polygon clipping are described in detail for 2D and described as be...
Cryohydrate asked 5/5, 2013 at 21:15

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If I'm using Long uuid = UUID.randomUUID().getMostSignificantBits() how likely is it to get a collision. It cuts off the least significant bits, so there is a possibility that you run into a collis...
Aestivate asked 28/11, 2008 at 10:24

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Consider the following: I am developing a static library X in C++ that, internally, uses the famous static library Y v2.0; I want to distribute only one library X', that is X with Y statica...
Colan asked 12/10, 2012 at 16:2

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I'm working on the Collision system for my game; which is a top down shooter, the character is always static - and everything else (Map/Level), moves around him. The character also rotates so it's...
Mcnulty asked 24/1, 2013 at 20:30

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