I have a 3D scene with 3D model instances; and I want to do collision detection. I'm currently following this tutorial (http://blog.xoppa.com/using-the-libgdx-3d-physics-bullet-wrapper-part1/). However, what I want is a bit more complicated.
There's a character (a knight.g3db model that's part of the sample code from Libgdx basic 3d model class), and it can attack with a sword. I also have another model instance that I want to "attack" with the sword.
Checking if the two objects for collision isn't the problem since that can easily be detected from the Bullet library. What I would like is possibly the following, but I'm not sure how to implement:
- Have the sword as the collision object, or
- Implement checking if only the front part of the "box" of the knight is colliding with the other object, or
- Create a separate invisible virtual box in front of the knight character and use that as basis if there's a collision.
Are there any references that you know that can do this (if the above proposed solutions are even possible)? Or if there's a better solution, please let me know.
What I'm trying to avoid: knight attacking while the other object is behind and still getting hit.
Thanks in advance.