verlet-integration Questions
1
I'm not using any engine, but instead trying to build my own softbody dynamics for fun using verlet integeration. I made a cube defined by 4x4 points with segments keeping its shape like so:
I h...
Firstrate asked 17/4, 2018 at 13:33
3
Solved
There is a commonly used verlet-integration formula on the web by Johnathan Dummer, called Time-Corrected Verlet. However I've read several forum posts, that people get weird or unexpected results ...
Feather asked 22/9, 2015 at 6:12
2
Solved
i use a Time Corrected Verlet Integration found here: http://www.gamedev.net/page/resources/_/technical/math-and-physics/a-simple-time-corrected-verlet-integration-method-r2200
But when my ball is...
Costive asked 13/4, 2012 at 11:6
3
Solved
I am new to Haskell, and as an exercise I've been trying to implement some of the code (written in Mathematica) from Joel Franklin's book Computational Methods in Physics. I've written the followin...
Gadmann asked 9/3, 2014 at 5:51
3
Solved
I'm just testing several integration schemes for orbital dynamics in game.
I took RK4 with constant and adaptive step here
http://www.physics.buffalo.edu/phy410-505/2011/topic2/app1/index.html
an...
Marable asked 17/4, 2013 at 9:24
4
Solved
I have been playing around with writing my own physics engine in Python as an exercise in physics and programming. I started out by following the tutorial located here. That went well, but then I f...
Haskel asked 12/3, 2013 at 23:30
3
Can someone explain to me why Verlet integration is better than Euler integration? And why RK4 is better than Verlet? I don't understand why it is a better method.
Pompous asked 4/5, 2010 at 22:48
1
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