I shoot a shell and it collides and that works great except for one thing. The "body" in the entered signal is the object that contains the collider rather than the collider itself. I have several colliders in the object and what to do is determined by which one was hit.
Is there a way for the projectile to determine the collider or a way for the collider to identify itself? (I can process from the collider itself, that would actually be more convinient)