It seems be way too loud when it's close by default and I'm not satisfied with this. I want to adjust it to set it's volume to normal when it's close and quieter and unfiltered when it's far away. How can I adjust it?
unit_db
and max_db
will set how loud the sound is when close. attenuation_model
changes how fast or slow the sound gets quieter as you move away. 1
or 2
is probably what you want.
The documentation explains more about what those values mean and the default numbers. I would suggest you load the audio file into Audacity and play with the decibel number so you know what to enter into Godot.
There are also decibel calculators online, which are helpful if you are mixing sounds. https://noisetools.net/decibelcalculator
bmp
You're using an AudioStreamPlayer3D?
https://docs.godotengine.org/en/3.5/classes/class_audiostreamplayer3d.html
Have you tried adjusting the properties?
I know nothing, but maybe the sound's getting normalized when it's imported to Godot. Have you listened to the sound inside Godot editor? Is it louder than the source file outside the project?
Arterial
yeah but i have no idea what they do
Custody
yes is like 10x louder when its close, louder than the normal volume of non 3d AudioStreamPlayers
Antifouling yeah but i have no idea what they do
Then experiment with them one at a time to see what they do. Be careful not to set the DB too high; that might damage your hardware.
unit_db
and max_db
will set how loud the sound is when close. attenuation_model
changes how fast or slow the sound gets quieter as you move away. 1
or 2
is probably what you want.
The documentation explains more about what those values mean and the default numbers. I would suggest you load the audio file into Audacity and play with the decibel number so you know what to enter into Godot.
There are also decibel calculators online, which are helpful if you are mixing sounds. https://noisetools.net/decibelcalculator
Kei
thnx 4 explaining
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