I'm using Godot 3.3 (and tested in Godot 4.0 Beta 10), and I'm using AudioStreamPlayer nodes that are a child of root nodes. This is what I want to use and can play in other audio programs
And this is what is played in Godot, in editor and when exported
I'm exporting using Cakewalk, these are my export settings, in case there's a problem with the export.
I am currently on Windows 10 version 19044, and I am uploading MP3 and WAV files. Can anyone explain what's wrong with my audio? All audio I import sounds like this. I'm happy to give more information is necessary.